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Performance Review of Resident Evil Requiem on PC: A Seamless Zombie Experience

Been a while since I’ve done one of these. Been even longer since I didn’t have a complaint about wonky performance or some manner of debilitating stutter issue to open it with. Nope, Resident Evil Requiem is, on the technical side, a big and shiny blockbuster like they should be made: a good looker and a smooth runner both, almost regardless of graphics card heft. It is, as Capcom promised, the anti-Monster Hunter Wilds. Not a bad shooty-horror game, either.

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Pokémon Marks 30th Anniversary with New Products, Showcasing Vintage Pikachu Plush

**Honoring 30 Years of Pokémon: An Overview of the Anniversary Celebrations and Goods**

Tomorrow signifies a notable event in gaming and pop culture history as Pokémon commemorates its 30th anniversary. The Pokémon Company has orchestrated various events and launches to pay tribute to this remarkable achievement, including a livestream that will unveil forthcoming projects and partnerships. Fans can look forward to fresh artwork showcasing all 1000+ Pokémon that have enchanted audiences since the franchise’s genesis. In addition to these unveilings, a variety of anniversary merchandise is poised to arrive in stores, reflecting on the vibrant legacy of the cherished franchise.

A standout feature of the event is a unique merchandise collection that reminisces about Pokémon’s illustrious past. Notable items include distinct charms and artwork drawn from the legendary box art of each mainline game, ensuring every generation of Pokémon enthusiasts discovers something to treasure. Moreover, an intriguing assortment of camping gear embellished with the original Kanto starters is anticipated to resonate with fans of the early days, invoking nostalgia while offering practical products for outdoor escapades.

Among the featured merchandise, the black-and-white Pikachu plush has stirred particular enthusiasm as it accurately depicts the character’s original Game Boy sprite. This pixelated plush is crafted to resemble the monochromatic display of the original games, foregoing the vibrant yellow and red color palette recognized by today’s Pokémon aficionados. Instead, it showcases unique traits from the initial design, such as colored paws and a grey circle on the belly—elements that have been phased out in contemporary interpretations of the character. The design distinction not only reflects Pokémon’s beginnings but also pays artistic tribute to its foundational aesthetics, appealing to both avid collectors and those feeling nostalgic.

Additionally, attendees of an anniversary celebration in Japan received an exclusive first look at several collaborative merchandise lines; however, the availability of these unique items in the U.S. remains uncertain. Fans are eagerly awaiting news on potential U.S. launches, especially regarding the plushies and collectibles presented during the event. The anticipation escalates as Pokémon Day nears, with enthusiasts hopeful for timely updates.

Alongside the merchandise, a comprehensive gallery displaying the entire range of products unveiled at the event has been shared, enabling fans globally to join in the anniversary celebrations even from a distance. The excitement surrounding Pokémon’s 30th anniversary is undeniable, with fans reflecting on their beloved Pokémon and eagerly anticipating what the future holds, as The Pokémon Company prepares to guide them into the next chapter of this enchanting realm.

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Exploring the Enjoyment of Campervanning through Outbound’s Steam Next Fest Demo and a Cyberpunk 2077 Mod

Most of the time, life sucks. On rare occasions, however, the moons line up. Having spent a few hours this past weekend playing the Steam Next Fest demo of cosy campervan survivabuilder Outbound, I returned to my desk on Monday and stumbled across a campervan mod for my long-time vice Cyberpunk 2077.

Naturally, I wasn’t going to turn down the chance to compare the experience of driving around the countryside in a mobile home twice.

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An In-Depth Examination of Pokémon Red and Blue by Kotaku

The **Pokémon** franchise has experienced numerous changes since the launch of **Red** and **Green** (**Red** and **Blue** in the U.S.) in 1996, making these original Game Boy titles feel almost like artifacts of a bygone era. The 8-bit graphics and somewhat outdated mechanics serve as a reminder of the original games’ age, but what is particularly intriguing about revisiting them three decades later is the realization that the **Pokémon** universe has progressed just as much as the creatures you can catch during gameplay.

These original Game Boy titles seem retro today not only because of their pixelated graphics and chiptune music but also because the game world feels like it belongs to a different, earlier time compared to contemporary releases such as **Legends: Z-A** or **Scarlet and Violet**. As gaming technology has advanced, the **Pokémon** universe has adapted too. The Kanto region in **Blue** and **Red** exhibits a level of technological sophistication with its compact Poké Ball devices that can capture even the largest creatures, yet it remains more grounded than **Pokémon** has ever been, likely never to feel this way again.

### A Simpler Time with Simpler Struggles

The Pokédex, which you gradually fill with data from captured Pokémon, hasn’t yet transformed into a Rotom-infused smartphone. The cumbersome HM system, requiring players to teach traversal moves to their Pokémon, hasn’t been replaced by the option to simply ride Pokémon over vast distances. Even the legendary Pokémon scattered throughout its world don’t feel quite as grand yet. It was indeed a simpler time, likely crafted without any foresight that it would endure for 30 years, evolving from a few quirky experiments and urban legends into a universe with a grand overarching design.

Playing **Pokémon Red** or any variant of those first-generation games is akin to opening a history book and discovering the challenges faced by those who embarked on their **Pokémon** adventures while sitting in the backseat of their parents’ car, illuminating the Game Boy just right under the overhead lights. For those of us who experienced that time, it evokes a poignant reminder that our past has become history, and only through time and direct experience of change can we recognize how much better our situation has become. Yes, these games can be remade numerous times, allowing players to explore Kanto with a run button and vibrant sprites, but there exists a history here that even **FireRed** and **LeafGreen** struggle to replicate by placing players back in Pallet Town on a Game Boy Advance.

Unaffected by the decades of Pokémania that would ensue, the humble nature of **Red** and **Blue** makes the world they provide feel more enigmatic, mysterious, and gratifying to explore. In revisiting this title for the first time in over ten years, I opted to refrain from consulting databases, allowing myself to navigate by memory and intuition. I recognized the need to locate a Pikachu in Viridian Forest before pursuing my eight gym badges, confronting the nefarious Team Rocket, and aspiring to be a regional champion, yet beyond that, I approached the game as if it were my first experience, aiming to reclaim that feeling of discovery I had in the ‘90s, although achieving this is easier said than done.

Three decades on, **Pokémon Red** and **Blue** remain exquisitely crafted games that also carry the burden of years of updates, rendering some of their more antiquated elements quite tedious to revisit. You can’t sprint through the small towns and urban areas of Kanto as you can in **Ruby** and **Sapphire**; the shared experience points across your entire team are allocated in fractions instead of uniformly distributed to every creature in your possession; and HMs—while an interesting way to make Pokémon feel like they exist beyond mere turn-based battles—litter your party with primarily useless moves that can’t be swapped out and are only applicable outside of battles for exploration.

### As Games Have Improved, So Has the Pokémon World

**Pokémon** possesses a peculiar trait in that it often introduces quality-of-life enhancements in a diegetic manner; for instance, new features or adjustments, such as sprinting, only arrive when the character is bestowed with Running Shoes in **Ruby** and **Sapphire**, enabling them to do more than just lightly jog through the tall grass inhabited by wild Pokémon. The series is not only creating superior games; it is also forging a more refined and efficient world with each new installment. The trade-off for these quality-of-life upgrades is that some of the allure has diminished as Game Freak has continually unveiled the mysteries, while fans have extensively documented the entirety of the world.

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New York State Lawsuit Accuses Valve of Facilitating Illegal Gambling Through Loot Boxes for Minors and Adults

Valve’s Lionel Hutzes have been summoned to slide down the fireman’s pole and deal with yet more legal wranglings involving the behemoth behind Steam. New York state attorney general Letitia James has filed a lawsuit against the company for allegedly violating gambling laws via the use of loot boxes in games like Counter-Strike 2 and Team Fortress 2.

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